This folder is the same used for the settings file and it is left out of the configuration of Steam Cloud Saves. All saved games, including autosaves, will be backed up in a “Roaming Profile” folder in your Windows user folder. For this reason v1.4 will implement an automatic backup system. From time to time I receive reports of save corruption, which I have been unable to reproduce in any way, but which appear related to this system. Steam Cloud Saves have been supported from day 1, using the automatic system, which Steam implements by synchronizing the contents of the game saves folder with their online storage. I’m intrigued about how such a mouse heavy UI plays on the Deck, if the pads are enough or it’s just becomes easier to use the touchscreen. So basically the game is playable with the exception of some missing quality touches due to not supporting the Steam Input APIs. I don’t have a Deck devkit, but Valve is internally reviewing games for compatibility, and a few days ago it was time for NIMBY Rails. I don’t see a reason to change the pace or method of development at this point, so I will continue in 2022 as I did in 2021: focus on one or two major releases ahead of time, aim to release 3 to 4 of them during the year, and don’t rush just for the sake of going of out EA. It makes enough income to keep me working full time, and so far all the development challenges have been achieved, either by code or by design compromise. I believe the year to be a success for such an extra niche game, with the handicap of being an early access game on top of it. And despite this there’s still ambitious work to do on some of the most basic game systems, like v1.2 did with tracks, v1.3 with population, and v1.4 is doing with stations and v1.5 will do with lines and timetables. Some features back in January 2021 were barely a hint of what they have become one year later. … NIMBY Rails launched in early access! The year has seen 7000 internal builds, more than 100 public ones, and 100K+ lines of code added, changed or deleted. NIMBY Rails devblog 2022-01 30 January, 2022 One year ago…
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